They’re probably one of the most technologically adept generations ever but Zers are still concerned about their future work lives and whether education is giving them the right grounding to thrive in a future career.
To wit; 92% are concerned about starting work and only half (56%) rank their education as good or excellent at preparing them for their future.
However, most are excited about the prospect of working in a high-tech field and most see a future working with technology, 73% want to work with cutting edge technology and 83% say that the type of technology offered by a company would be a deciding factor in choosing between similar job opportunities.
With only a few weeks left in Term 3, it’s getting hectic around town again. But if you have a spare moment, you should take a look at some of these activities and events. First, a next year event that's well worth putting into your 2018 planner 2018 TeachTechPlay Conference Thursday 12th–13th April, Melbourne. Read More
At the end of nine days, Kiwi students in every group from Kinder to Year 6 are on top... and running 1-2-3 in several. Students have attempted more than 5 million questions and spent over 100,000 hours on the website. And it's not all hard work... students are having fun at the same time. Read More
We're on our second issue of The STEAM Report and I'm in more mailboxes than a Nigerian Prince. I hope that some of the articles and news are useful to you. Please let me know if you find something that you can use at your school. Two months in and I'm getting more evidence that STEAM is the correct acronym. Read More
As a kid, I always dreamed about being cool and playing the electric guitar. The problem was I couldn't play guitar and I couldn't afford to buy one. When I finally had an opportunity to try and have a go, I sucked and I was embarrassed because there were plenty of other boys in the class that could play it properly. Read More
The bones of Richard the Third were uncovered in a Leicester carpark excavation back in 2012. It was an exciting find, even if the ex-king was missing his feet. But more important than the historical significance was the practical application of an interdisciplinary team to collect information on the monarch’s remains. Read More
The Brainary, distributors of those appealing little red and blue NAO robots that often engage teachers at education events, now conduct professional development training on how to use robots to deliver engaging lessons that meet key requirements of the digital technologies curriculum. Read More
Results of the Commonwealth Bank Teaching Awards Survey show that Australian adults think that Maths (80%) and English (82%) are the most important subjects that children should be learning with two-thirds (69%) believing that technology is the most important subject, ahead of science (56%). Read More
Questacon and Raytheon Australia and have marked 10 years of partnership by announcing the development of a pilot of the Engineering is Elementary program for schools. The new program draws from a highly successful science, technology, engineering and math initiative. Read More
Student innovators and graduates from The University of Western Australia are developing a headset that can monitor human brain waves and stimulate the brain to improve concentration and boost the brain’s performance. The headset uses Electroencephalography (EEG) technology Read More
Matific, the popular online maths resource for primary school students, has won two awards at the International SIIA CODiE Awards in San Francisco, for Best Mathematics Instructional Solution and Best Game-Based Curriculum Solution. Read More
STEM has been a buzz word for a few years now. Everything is STEM. Throw money at STEM. STEM will save us. Science. Technology. Engineering. Maths... it’s catchy. Education stems from STEM, etc. etc. Read More
Some might say that putting together a list of resolutions at the middle of the year might be counter-productive. I prepared this article at the start of the year but it made more sense to hold it for the first issue of The STEAM Report; Read More