If there was a time when the idea of games in education was left field it isn’t any more as Victoria rolls out Minecraft Education Edition to all students in the public system. It’s the second biggest program of its kind in the world.
The kind of engagement that kids show when they’re playing video games has long been coveted by educators, and the idea is that giving teachers Minecraft means they can now access that kind of immersion in their practice.
There is some convincing evidence that Minecraft performs as billed, the students certainly do like to use it and there is something about the freedom within the game, the ability to collaborate or go it alone and the necessity of solving problems that develops the kinds of skills that future employment will require. Read More
Forget finals footy, look out for The Matific Games in mid-August for your fix of competitive action. Students will battle it out to show their maths proficiency and hard work on Matific’s suite of online maths games for K–6 Read More
The Brainary, distributors of NAO robots, is offering to help schools to apply for a Digital Literacy Schools Grant. NAO is an ideal platform for engaging students in STEM concepts and the Arts and social sciences in differentiated lessons. Read More
Matific was designed to teach mathematics in a fun, engaging way. Fun, but not so fun that there’s no learning being achieved. Research conducted by the UWS indicates that Results improved by 34% when using Matific. Read More
The University's ACA will deliver the Australian Digital Technologies Challenges for Years 5 and 7 on behalf of the Commonwealth Department of Education and Training until December 2020, with support from Grok Learning and Monash Uni. Read More
To mark Science Week 12-20 August, ScopeIT has created a lesson plan focused around Science week and offers an introductory coding lesson that can be delivered by classroom teachers Read More