If there was a time when the idea of games in education was left field it isn’t any more as Victoria rolls out Minecraft Education Edition to all students in the public system. It’s the second biggest program of its kind in the world.
The kind of engagement that kids show when they’re playing video games has long been coveted by educators, and the idea is that giving teachers Minecraft means they can now access that kind of immersion in their practice.
There is some convincing evidence that Minecraft performs as billed, the students certainly do like to use it and there is something about the freedom within the game, the ability to collaborate or go it alone and the necessity of solving problems that develops the kinds of skills that future employment will require. Read More
At the end of nine days, Kiwi students in every group from Kinder to Year 6 are on top... and running 1-2-3 in several. Students have attempted more than 5 million questions and spent over 100,000 hours on the website. And it's not all hard work... students are having fun at the same time. Read More
We're on our second issue of The STEAM Report and I'm in more mailboxes than a Nigerian Prince. I hope that some of the articles and news are useful to you. Please let me know if you find something that you can use at your school. Two months in and I'm getting more evidence that STEAM is the correct acronym. Read More
As a kid, I always dreamed about being cool and playing the electric guitar. The problem was I couldn't play guitar and I couldn't afford to buy one. When I finally had an opportunity to try and have a go, I sucked and I was embarrassed because there were plenty of other boys in the class that could play it properly. Read More
The bones of Richard the Third were uncovered in a Leicester carpark excavation back in 2012. It was an exciting find, even if the ex-king was missing his feet. But more important than the historical significance was the practical application of an interdisciplinary team to collect information on the monarch’s remains. Read More
The Brainary, distributors of those appealing little red and blue NAO robots that often engage teachers at education events, now conduct professional development training on how to use robots to deliver engaging lessons that meet key requirements of the digital technologies curriculum. Read More
Results of the Commonwealth Bank Teaching Awards Survey show that Australian adults think that Maths (80%) and English (82%) are the most important subjects that children should be learning with two-thirds (69%) believing that technology is the most important subject, ahead of science (56%). Read More
Questacon and Raytheon Australia and have marked 10 years of partnership by announcing the development of a pilot of the Engineering is Elementary program for schools. The new program draws from a highly successful science, technology, engineering and math initiative. Read More
Student innovators and graduates from The University of Western Australia are developing a headset that can monitor human brain waves and stimulate the brain to improve concentration and boost the brain’s performance. The headset uses Electroencephalography (EEG) technology Read More
Matific, the popular online maths resource for primary school students, has won two awards at the International SIIA CODiE Awards in San Francisco, for Best Mathematics Instructional Solution and Best Game-Based Curriculum Solution. Read More
STEM has been a buzz word for a few years now. Everything is STEM. Throw money at STEM. STEM will save us. Science. Technology. Engineering. Maths... it’s catchy. Education stems from STEM, etc. etc. Read More
Some might say that putting together a list of resolutions at the middle of the year might be counter-productive. I prepared this article at the start of the year but it made more sense to hold it for the first issue of The STEAM Report; Read More
Everything. Everything’s new. STEAM is innovation. Think what the steam engine did for society! We’re going the same way. But specifically, the year has already gotten off to a huge start with events and news that is positively STEAMy. Read More