Not long ago gamification was a bit left field, after all learning is learning and playing is playing and each should stay in their lane, no?
A few years in and it’s looking like a definite no, gamified learning has shifted from something that was set as part of homework, sometimes, to front and centre in class where gamified tasks seem to be a natural fit; they’re collaborative, accommodative of varying ability levels and engaging.
“I’ve been in the business for four years and at the start there was the perception that this wasn't much good. Now we’ve been able to prove educational outcomes, show how kids are improving and we’ve also been able to show how easy it is for teachers as well, how gamification is making their lives easier,” says Literacy Planet CEO Adam McArthur – Literacy Planet is an online reading and writing resource. Read More
So, the kid is a gun at League of Legends, not quite the same as school dux is it? Well that mightn’t be entirely true; it looks like being good at Multiplayer Online Battle Arenas (MOBAs) is a strong indication of high intelligence. Read More
Plenty on in the STEAM world in the next couple of months, look out for conferences like DigiCon and The Australian Council for Computers in Education conference, and terminators. Read More
How do you get people to want to do maths? It’s a question that definitely needs answering and two clever chaps from Melbourne have worked out a method that seems to work. Read More
There’s not a lot to distinguish Brooklyn STEAM Center from a start up, people brain storm, use high end computers and are situated at the Brooklyn Navy Yard, a hub of tech in New York City. Read More
I still don’t know what to call a Twitter regular, and now the name has stuck. This issue, we look at the phenomenon that is Roland Gesthuizen.
The VEX Robotics Australia 2018 Nationals are taking place December 1st–2nd at the Melbourne Conference and Exhibition Centre, pitting the brightest minds from primary and high school student-led robotics teams against one another. Read More
Over two days in November over 1400 schoolgirls and 80 teachers attended the inaugural AIR4 initiative which introduced girls to STEAM subjects’ potential to launch them into a tech or air force career. Read More
Space Design Competitions Australia (SDCA) has announced the Finalists of the 2018/19Australian Space Design Competition (ASDC).
You must admit a 360-degree theatre is a pretty cool facility, it provides an immersive almost real experience combined with the ability to float from one location to the next with little effort, making for exciting learning opportunities. Read More
The shortage of maths teachers seems to be an ongoing problem with less than one in four Australian Year 7 to 10 students having a qualified maths teacher according to new data released by the Australian Mathematical Sciences Institute. Read More
More innovative events from Girl Geek Academy who turned the internship on its head recently, partnering with Deloitte Digital and 99designs – the online graphic design marketplace – to deliver a week long program. Read More
A Makerspace is meant to have an element of chaos, that's kind of the point, but if real results are to be achieved providing a bit of structure, instruction and direction makes for happier teachers and more engaged kids. Read More