When Strathcona Girls Grammar in Melbourne decided to redo their STEAM program they took the opportunity to rebuild it completely. They did it well, STEAM teaching is now almost seamlessly integrated with the curriculum, the students are getting an early grounding in design thinking while sharpening their tech skills and the program has also managed to win international acclaim.
Teachers Michelle Dennis and Eleni Kyritsis were tasked with the project. Both are committed to technology education, Dennis is Head of Digital Learning and Innovation and her influence is felt through the school’s entire technology teaching effort while Junior School Curriculum and Innovation Teacher Kyritsis is a former Australian Educator of the Year. Read More
Is Virtual and Mixed Reality the technology that finally shakes the education world up? From the look of how Virtual Reality is transforming learning at Strathcona, the answer might be yes. Read More
Technology teaching places new demands on networks in both capacity and security; many of the materials used in STEAM education, programmable microcontroller kits for one, are designed to be open and are therefore vulnerable. Read More
The complexity of teaching evolutionary biology to students made UNSW Sydney Associate Professor Michael Kasumovic turn to gaming technologies help students experience what it’s like to think and behave like scientists. Read More
In an Australian-first, Nintendo Australia has launched a new nationwide primary school program, combining Nintendo Switch and Nintendo Labo with STEAM. Read More
So, your class has mastered Book Creator for writing a story to share with a real audience, they rock at using Do Ink for green screen movie making and they are all over SeeSaw. It’s time to integrate a few quality apps. Read More
Like always there is a heap of sutff to do around STEAM education in the coming months have a look out for tours of the Bendigo Tech school for one, innovation in regional Vic. Read More
There are a diverse range of barriers and drivers that inhibit or enhance the engagement and retainment of girls in STEM-related pathways. The drivers often vary depending on the barriers that arise. Read More
I have been following Linda McIver for a few years now. She is passionate about education and a huge advocate of STEM/STEAM in schools.
This article shows how we can extend Art into the STEAM domain. I will use an example lesson from my Media class to give students a better understanding of how image manipulation software represents colours for digital portfolios. Read More
So much to do, so little time. It is a trite phrase, but when I found myself as the only DigiTech teacher in the school, it suddenly gained a lot more meaning.
The good thing about being one of the most successful companies of all time is that it gives you the opportunity to play around a bit and Google has done a lot of that. Read More