Not long ago gamification was a bit left field, after all learning is learning and playing is playing and each should stay in their lane, no?
A few years in and it’s looking like a definite no, gamified learning has shifted from something that was set as part of homework, sometimes, to front and centre in class where gamified tasks seem to be a natural fit; they’re collaborative, accommodative of varying ability levels and engaging.
“I’ve been in the business for four years and at the start there was the perception that this wasn't much good. Now we’ve been able to prove educational outcomes, show how kids are improving and we’ve also been able to show how easy it is for teachers as well, how gamification is making their lives easier,” says Literacy Planet CEO Adam McArthur – Literacy Planet is an online reading and writing resource. Read More
The complexity of teaching evolutionary biology to students made UNSW Sydney Associate Professor Michael Kasumovic turn to gaming technologies help students experience what it’s like to think and behave like scientists. Read More
In an Australian-first, Nintendo Australia has launched a new nationwide primary school program, combining Nintendo Switch and Nintendo Labo with STEAM. Read More
So, your class has mastered Book Creator for writing a story to share with a real audience, they rock at using Do Ink for green screen movie making and they are all over SeeSaw. It’s time to integrate a few quality apps. Read More
Like always there is a heap of sutff to do around STEAM education in the coming months have a look out for tours of the Bendigo Tech school for one, innovation in regional Vic. Read More
There are a diverse range of barriers and drivers that inhibit or enhance the engagement and retainment of girls in STEM-related pathways. The drivers often vary depending on the barriers that arise. Read More
I have been following Linda McIver for a few years now. She is passionate about education and a huge advocate of STEM/STEAM in schools.
This article shows how we can extend Art into the STEAM domain. I will use an example lesson from my Media class to give students a better understanding of how image manipulation software represents colours for digital portfolios. Read More
So much to do, so little time. It is a trite phrase, but when I found myself as the only DigiTech teacher in the school, it suddenly gained a lot more meaning.
The good thing about being one of the most successful companies of all time is that it gives you the opportunity to play around a bit and Google has done a lot of that. Read More
Have you ever gone onto eBay and just randomly bought a heap of electronics components because they might one day be useful? And have you then had the conversation with your (non-teacher) spouse that goes... Read More
Nintendo’s Labo project kits use their hugely popular Switch handheld gaming device and leverage them into building and engineering and design, and Y Soft has a great print management system for 3D print. Read More