Maybe we need to rethink the 'predict and position' future-proofing model.
Educators have always sought to set students up for success by teaching them the skills we think they’ll need. The problem is, none of us know how all the shifts we’re witnessing will settle or what further shifts they’ll trigger. Predicting the future is a hit and miss business. As Dan Gregory and Keiren Flanaghan point out in their book Forever Skills, "There's a reason futurists, social demographers and economists don't offer money back guarantees."
Research on the QuickSmart Numeracy program says it is delivering a month’s worth of impact on maths achievement when compared with students doing regular maths classes alone. Read More
One of the fun ways to address issues surrounding STEAM is via a family engagement program based on the popular Family Science or Maths programs.
Developed in South Australia by eLabtronics, the runlinc platform is being taught to children as young as eight years old and allows simple but powerful investigations to be made. Read More
Microsoft Australia and professional learning organisation, Education Changemakers, are calling on teachers and local high school students to enter a new national competition – the AI for Good Challenge. Read More
Mojobot exists at the confluence of board games, coding and robotics, sweet. The idea is tangible coding, with Mojobot you learn to code through playing and challenging each other in the Mojobot Missions board game. Read More
Is Virtual and Mixed Reality the technology that finally shakes the education world up? From the look of how Virtual Reality is transforming learning at Strathcona, the answer might be yes. Read More
Technology teaching places new demands on networks in both capacity and security; many of the materials used in STEAM education, programmable microcontroller kits for one, are designed to be open and are therefore vulnerable. Read More
The complexity of teaching evolutionary biology to students made UNSW Sydney Associate Professor Michael Kasumovic turn to gaming technologies help students experience what it’s like to think and behave like scientists. Read More
In an Australian-first, Nintendo Australia has launched a new nationwide primary school program, combining Nintendo Switch and Nintendo Labo with STEAM. Read More
So, your class has mastered Book Creator for writing a story to share with a real audience, they rock at using Do Ink for green screen movie making and they are all over SeeSaw. It’s time to integrate a few quality apps. Read More
Like always there is a heap of sutff to do around STEAM education in the coming months have a look out for tours of the Bendigo Tech school for one, innovation in regional Vic. Read More