If there was a time when the idea of games in education was left field it isn’t any more as Victoria rolls out Minecraft Education Edition to all students in the public system. It’s the second biggest program of its kind in the world.
The kind of engagement that kids show when they’re playing video games has long been coveted by educators, and the idea is that giving teachers Minecraft means they can now access that kind of immersion in their practice.
There is some convincing evidence that Minecraft performs as billed, the students certainly do like to use it and there is something about the freedom within the game, the ability to collaborate or go it alone and the necessity of solving problems that develops the kinds of skills that future employment will require. Read More
I honestly believe that we are beyond keeping our best lesson plans for ourselves. Yes, you might take my unit of work and give it to a graduate and that saves you from hiring me at the top pay scale and… Read More
I don’t know what they’re actually called but every issue I will profile a useful Twit, for you to build up a collection of people to follow. Deb Hicks is an ICT coach and began tweeting to share resources and develop a personal learning network. Read More
Get in quick or miss out; the nominations for the 2018 Prime Minister’s Prizes for Science entries close in less than three weeks and the upside is pretty sweet, prize money ranges from $50,000 up to $250,000. Read More
The new Ballarat Tech School has opened, giving students from 15 secondary schools in Ballarat access to the latest technology and innovative learning programs. Read More
Everyone’s favourite, well mine anyway, Terminator was the one who assumed the persona of a policeman, you know the one who could fashion a horrible poker out of a finger and do unspeakable things to people. Guess what?... Read More
Sydney University gets a lot of things right and for that reason it’s in the top 100 globally, so the university’s recent agreement with Dropbox to roll it out campus wide in a world first 67,000 user agreement is a pretty strong endorsement. Read More
If there was one thing that came out of the recently released Digital Australia Report which looked into the effects of gaming in Australia it’s that video games have infused every part of the society. Read More
As I’ve mentioned before, I’m a secondary teacher at a Catholic College for Boys in Victoria. This newsletter is (hopefully) going viral across the country, being sent to teachers in both primary and secondary settings in every state. Read More
Creative Minds is an after-school program designed specifically to provide Year 3–6 students with STEAM experiences, challenges and dispositions. The program runs at Ivanhoe Grammar School twice a week with Tuesday sessions catering for Year 3–4 students and Thursday afternoons catering for Year 5-6 students. Read More
There are books and websites out there that can tell you how to do stuff. Our goal at The STEAM Report has always been to give you the same information in half the time – lunchtime reading with a checklist to follow up on. The author has been on Twitter for almost ten years. Read More
I don’t know what they’re actually called. This works for me. Every issue I will profile a useful Twit, for you to build up a collection of people to follow. Steve Brophy is Director of ICT and eLearning at Ivanhoe Grammar, is the Co-Host of TeachTechPlay and is also Co-Host of the Design and Play podcast Read More