Data, we’re all in on data. It’s underpinning decision-making process and informing procedures in all types of organisations from the corporates to healthcare, publishing, manufacturing and of course education.
So, as the use of data becomes ubiquitous, data literacy, or the ability to gather, assess and present findings derived from data is becoming more essential, alongside skills like literacy, numeracy and coding.
“The world has shifted and data has become the new asset. It’s been around forever, but what we’re seeing now is increased importance being placed on the ability to consume data effectively to make decisions. It's become a bigger imperative than it was historically,” says Jordan Morrow, Qlik’s Global Head of Data Literacy. Read More
Grant is kind of generous, if you manage to impress, Grant will make it very worth your while, giving away funds for classroom STEAM resources.
They’re strong silent types anemones and they’re fighting back against high temperatures and bleaching. Anemones’ ability to keep producing venom gives them an edge in surviving changes to marine environments. Read More
Amazon have launched Camp Amazon to encourage children from underserved and low-income communities to pursue careers in computer science.
You can’t be what you can’t see and that applies for STEAM career pathways for women, but there needs to be a strategy set in place if strong female STEAM role models are to be made available to young ladies. Read More
Research on the QuickSmart Numeracy program says it is delivering a month’s worth of impact on maths achievement when compared with students doing regular maths classes alone. Read More
One of the fun ways to address issues surrounding STEAM is via a family engagement program based on the popular Family Science or Maths programs.
Developed in South Australia by eLabtronics, the runlinc platform is being taught to children as young as eight years old and allows simple but powerful investigations to be made. Read More
Microsoft Australia and professional learning organisation, Education Changemakers, are calling on teachers and local high school students to enter a new national competition – the AI for Good Challenge. Read More
Mojobot exists at the confluence of board games, coding and robotics, sweet. The idea is tangible coding, with Mojobot you learn to code through playing and challenging each other in the Mojobot Missions board game. Read More
Is Virtual and Mixed Reality the technology that finally shakes the education world up? From the look of how Virtual Reality is transforming learning at Strathcona, the answer might be yes. Read More
Technology teaching places new demands on networks in both capacity and security; many of the materials used in STEAM education, programmable microcontroller kits for one, are designed to be open and are therefore vulnerable. Read More
The complexity of teaching evolutionary biology to students made UNSW Sydney Associate Professor Michael Kasumovic turn to gaming technologies help students experience what it’s like to think and behave like scientists. Read More