Not long ago gamification was a bit left field, after all learning is learning and playing is playing and each should stay in their lane, no?
A few years in and it’s looking like a definite no, gamified learning has shifted from something that was set as part of homework, sometimes, to front and centre in class where gamified tasks seem to be a natural fit; they’re collaborative, accommodative of varying ability levels and engaging.
“I’ve been in the business for four years and at the start there was the perception that this wasn't much good. Now we’ve been able to prove educational outcomes, show how kids are improving and we’ve also been able to show how easy it is for teachers as well, how gamification is making their lives easier,” says Literacy Planet CEO Adam McArthur – Literacy Planet is an online reading and writing resource. Read More
The University's ACA will deliver the Australian Digital Technologies Challenges for Years 5 and 7 on behalf of the Commonwealth Department of Education and Training until December 2020, with support from Grok Learning and Monash Uni. Read More
To mark Science Week 12-20 August, ScopeIT has created a lesson plan focused around Science week and offers an introductory coding lesson that can be delivered by classroom teachers Read More