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Gamification levels up

Not long ago gamification was a bit left field, after all learning is learning and playing is playing and each should stay in their lane, no?
   A few years in and it’s looking like a definite no, gamified learning has shifted from something that was set as part of homework, sometimes, to front and centre in class where gamified tasks seem to be a natural fit; they’re collaborative, accommodative of varying ability levels and engaging.
   “I’ve been in the business for four years and at the start there was the perception that this wasn't much good. Now we’ve been able to prove educational outcomes, show how kids are improving and we’ve also been able to show how easy it is for teachers as well, how gamification is making their lives easier,” says Literacy Planet CEO Adam McArthur – Literacy Planet is an online reading and writing resource. Read More


28 Aug 2019 | National
Gamification levels up News Image

Not long ago gamification was a bit left field, after all learning is learning and playing is playing and each should stay in their lane, no?
   A few years in and it’s looking like a definite no, gamified learning has shifted from something that was set as part of homework, sometimes, to front and centre in class where gamified tasks seem to be a natural fit; they’re collaborative, accommodative of varying ability levels and engaging.
   “I’ve been in the business for four years and at the start there was the perception that this wasn't much good. Now we’ve been able to prove educational outcomes, show how kids are improving and we’ve also been able to show how easy it is for teachers as well, how gamification is making their lives easier,” says Literacy Planet CEO Adam McArthur – Literacy Planet is an online reading and writing resource. Read More

4 Sep 2017
STEAM in action – Richard III News Image

The bones of Richard the Third were uncovered in a Leicester carpark excavation back in 2012. It was an exciting find, even if the ex-king was missing his feet. But more important than the historical significance was the practical application of an interdisciplinary team to collect information on the monarch’s remains. Read More

4 Sep 2017 | Australia
Ni Hao? Appealing little robots talk, dance and march to students’ code News Image

The Brainary, distributors of those appealing little red and blue NAO robots that often engage teachers at education events, now conduct professional development training on how to use robots to deliver engaging lessons that meet key requirements of the digital technologies curriculum. Read More

4 Sep 2017
Survey reveals Maths and English are most highly valued subjects News Image

Results of the Commonwealth Bank Teaching Awards Survey show that Australian adults think that Maths (80%) and English (82%) are the most important subjects that children should be learning with two-thirds (69%) believing that technology is the most important subject, ahead of science (56%). Read More

3 Sep 2017 | ACT
Engineering is Elementary program for schools launched News Image

Questacon and Raytheon Australia and have marked 10 years of partnership by announcing the development of a pilot of the Engineering is Elementary program for schools. The new program draws from a highly successful science, technology, engineering and math initiative. Read More

3 Sep 2017 | Perth, WA
Brain boost? a headset to stimulate the brain is being developed at Uni WA News Image

Student innovators and graduates from The University of Western Australia are developing a headset that can monitor human brain waves and stimulate the brain to improve concentration and boost the brain’s performance. The headset uses Electroencephalography (EEG) technology Read More

2 Aug 2017 | Sydney
Matific scores two wins at SIIA CODiE Awards News Image

Matific, the popular online maths resource for primary school students, has won two awards at the International SIIA CODiE Awards in San Francisco, for Best Mathematics Instructional Solution and Best Game-Based Curriculum Solution. Read More

27 Jul 2017 | Australia
STEAM versus STEM News Image

STEM has been a buzz word for a few years now. Everything is STEM. Throw money at STEM. STEM will save us.   Science. Technology. Engineering. Maths... it’s catchy. Education stems from STEM, etc. etc. Read More

27 Jul 2017
Mid- New Year’s Resolutions News Image

Some might say that putting together a list of resolutions at the middle of the year might be counter-productive. I prepared this article at the start of the year but it made more sense to hold it for the first issue of The STEAM ReportRead More

27 Jul 2017 | Australia
What’s new in STEAM? News Image

Everything. Everything’s new. STEAM is innovation. Think what the steam engine did for society! We’re going the same way. But specifically, the year has already gotten off to a huge start with events and news that is positively STEAMy. Read More

27 Jul 2017 | Australia
Inaugural $50,000 Matific Games News Image

Forget finals footy, look out for The Matific Games in mid-August for your fix of competitive action.  Students will battle it out to show their maths proficiency and hard work on Matific’s suite of online maths games for K–6 Read More

26 Jul 2017
Fund a NAO robot for your school with a Digital literacy Schools Grant News Image

The Brainary, distributors of NAO robots, is offering to help schools to apply for a Digital Literacy Schools Grant. NAO is an ideal platform for engaging students in STEM concepts and the Arts and social sciences in differentiated lessons. Read More

25 Jul 2017 | Sydney
Learning Maths while having fun News Image

Matific was designed to teach mathematics in a fun, engaging way. Fun, but not so fun that there’s no learning being achieved. Research conducted by the UWS indicates that Results improved by 34% when using Matific. Read More