Are the learning opportunities you are providing in your learning spaces enabling the students with additional needs to succeed, have a voice and demonstrate their learning?
The aim of this post it to share important considerations when introducing a digital technology solution to meet a student’s learning goals based on universal design learning principles that meet the needs and goals of the learner and can be used in the classroom tomorrow.
Universal design for learning is a framework to improve and optimise teaching and learning for all people (CAST, 2018). Read More
The Indigenous STEM Awards recognise, reward and celebrate the achievements of ATSI students and scientists as well as the integral role schools, teachers and mentors have in supporting Aboriginal and Torres Strait Islander students in pursuing STEM education and careers. Read More
As teachers we need to provide our students with opportunities to learn how to learn, supporting them to find and solve problems. Our role involves developing learners for many jobs that are yet to exist. The critical question we must ask as educators is; How might we best prepare our students for their future? Read More
With only a few weeks left in Term 3, it’s getting hectic around town again. But if you have a spare moment, you should take a look at some of these activities and events. First, a next year event that's well worth putting into your 2018 planner 2018 TeachTechPlay Conference Thursday 12th–13th April, Melbourne. Read More
At the end of nine days, Kiwi students in every group from Kinder to Year 6 are on top... and running 1-2-3 in several. Students have attempted more than 5 million questions and spent over 100,000 hours on the website. And it's not all hard work... students are having fun at the same time. Read More
We're on our second issue of The STEAM Report and I'm in more mailboxes than a Nigerian Prince. I hope that some of the articles and news are useful to you. Please let me know if you find something that you can use at your school. Two months in and I'm getting more evidence that STEAM is the correct acronym. Read More
As a kid, I always dreamed about being cool and playing the electric guitar. The problem was I couldn't play guitar and I couldn't afford to buy one. When I finally had an opportunity to try and have a go, I sucked and I was embarrassed because there were plenty of other boys in the class that could play it properly. Read More
The bones of Richard the Third were uncovered in a Leicester carpark excavation back in 2012. It was an exciting find, even if the ex-king was missing his feet. But more important than the historical significance was the practical application of an interdisciplinary team to collect information on the monarch’s remains. Read More
The Brainary, distributors of those appealing little red and blue NAO robots that often engage teachers at education events, now conduct professional development training on how to use robots to deliver engaging lessons that meet key requirements of the digital technologies curriculum. Read More
Results of the Commonwealth Bank Teaching Awards Survey show that Australian adults think that Maths (80%) and English (82%) are the most important subjects that children should be learning with two-thirds (69%) believing that technology is the most important subject, ahead of science (56%). Read More
Questacon and Raytheon Australia and have marked 10 years of partnership by announcing the development of a pilot of the Engineering is Elementary program for schools. The new program draws from a highly successful science, technology, engineering and math initiative. Read More
Student innovators and graduates from The University of Western Australia are developing a headset that can monitor human brain waves and stimulate the brain to improve concentration and boost the brain’s performance. The headset uses Electroencephalography (EEG) technology Read More
Matific, the popular online maths resource for primary school students, has won two awards at the International SIIA CODiE Awards in San Francisco, for Best Mathematics Instructional Solution and Best Game-Based Curriculum Solution. Read More