Menu

Education Today Logo

STEAM clubs need structure

News Image

STEAM clubs have been popping up everywhere and that’s a good thing as they bring young people together who have in interest in STEAM and want to explore the subjects in innovative ways outside the school curriculum.

While STEM/STEAM Clubs are a great way to get students involved in the area, a framework under which they operate brings their intention and processes into focus.

For the clubs to work optimally there needs to be an overarching structure; quite a lot of work on the area has been done overseas and it might prove instructional.

Successful STEAM club frameworks need to consider several factors if they’re to be effective. The STEAM club evaluation table from Education Scotland is a good place to find inspiration or opportunity for appropriation.

The authors make several suggestions:

Self-evaluation for self-improvement Staff, learners and partners should be encouraged to self-evaluate STEAM approaches and look inwards.

Leadership of learning Staff, learners, parents, STEAM partners and employers to learn with and from each other.

Leadership of change Through consultation, understanding of why STEAM is important for our learners, their families and our community should be developed. Senior leaders have set out the strategic direction for STEAM but leadership in STEAM is not overly-dependent on one person.

Management of resources to promote equity It’s important to audit available STEAM resources, including digital technologies, to see what can be used to enhance learning.

Curriculum Engage with STEAM challenges, themed weeks and events build confidence and understanding of STEAM and help develop our curriculum.

Learning, teaching and assessment Staff share successes and practice to enhance learning and teaching and ensure a more consistent approach.

Family learning Families are being consulted to better understand their needs and aspirations in relation to STEAM. 

Transitions Consultation and collaboration with learning community colleagues and partners is helping to improve transitions, information-sharing and pathways in STEAM.

Partnerships STEAM Ambassadors and employers enhance STEAM learning and teaching and promote STEAM careers. An understanding of the different contexts in which we work should be developed and the purpose of partnership working identified. 

Ensuring wellbeing, equality and inclusion STEAM is beginning to enhance wellbeing and outcomes for learners. Opportunities to promote equality, diversity, inclusion and equity through STEAM are to be explored.

Raising attainment and achievement/Securing children’s progress. Approaches to raising attainment and achievement, including in literacy and numeracy, through STEAM are another area to be investigated through trials. 

Creativity and employability STEAM careers fairs and websites like My World of Work raise the profile of STEAM skills and connect them with employment opportunities.


21 Feb 2019 | National
Editorial – Burnt out News Image

So much to do, so little time. It is a trite phrase, but when I found myself as the only DigiTech teacher in the school, it suddenly gained a lot more meaning.
Read More

21 Feb 2019 | International
Google’s mad playground News Image

The good thing about being one of the most successful companies of all time is that it gives you the opportunity to play around a bit and Google has done a lot of that. Read More

21 Feb 2019 | Victoria
What I did on my summer vacation News Image

Have you ever gone onto eBay and just randomly bought a heap of electronics components because they might one day be useful? And have you then had the conversation with your (non-teacher) spouse that goes... Read More

21 Feb 2019 | National
Stuff we want News Image

Nintendo’s Labo project kits use their hugely popular Switch handheld gaming device and leverage them into building and engineering and design, and Y Soft has a great print management system for 3D print. Read More

21 Feb 2019 | International
Collaborative gamers are smarter News Image

So, the kid is a gun at League of Legends, not quite the same as school dux is it? Well that mightn’t be entirely true; it looks like being good at Multiplayer Online Battle Arenas (MOBAs) is a strong indication of high intelligence. Read More