Education Today Logo

Microsoft AI for Good Challenge now accepting submissions from teachers and students

News Image

Artificial Intelligence (AI) is here and engaging with it ethically and positively should be front of mind.

Microsoft Australia and professional learning organisation, Education Changemakers, are calling on teachers and local high school students to enter a new national competition – the AI for Good Challenge – to learn about AI by developing ideas for AI solutions to help tackle real world social and environmental challenges.

The AI for Good Challenge asks students (in groups of two or three) to come up with an AI concept that could make an environmental or societal difference under the categories of AI for Accessibility, Earth or Humanitarian Action.

Focused on design thinking rather than technology tools, the AI for Good Challenge is a learning opportunity for all students, not just those with a strong grasp of technology. It encourages students in Years 7–12, across all disciplines, to think of ways in which AI could help solve some of the biggest issues facing society today.

In partnership with Education Changemakers, Microsoft has built curriculum aligned to the Australian Curriculum standards aimed at supporting and educating teachers first, then students.

“As an organisation we believe AI is one of the most powerful new technologies to emerge in recent years, and we are eager to support teachers and students across the country to both understand and recognise its potential,” Steven Miller, director of education, Microsoft Australia said.

“We’ve designed this challenge so that every teacher and student can participate, regardless of their prior knowledge of AI and technology. No coding experience is required! With AI likely to play a strong role in future careers, we want young Australians to learn the skills today to future proof their careers for tomorrow in a way that is engaging and fun. We can’t wait to see what AI solutions Aussie students come up with to tackle some of society’s greatest challenges.”

Students are encouraged to enter ideas across the following three categories:

  • Accessibility – apply AI to help amplify human capability for more than one billion people globally with a disability
  • Earth – help solve global climate issues by improving the environment and the way humans engage with nature
  • Humanitarian Action – help support disaster recovery, address the needs of children, protect displaced people, and promote human rights through the application of AI.

David Faulkner, CEO and co-founder of Education Changemakers says, “The aim of the AI for Good Challenge curriculum is to equip teachers with the right tools to then engage them to skill their students in AI technology. The curriculum is designed for a broad range of subject areas, as well as engaging resources to embed into lessons.

“We’ll be working closely with local teachers to educate them on AI and help them roll out this challenge in classrooms across the country. As part of the AI for Good Challenge, we are also encouraging teachers to attend the hackathons and webinars we are running in conjunction with the challenge over the coming months.”

Teachers who are interested in participating in the Challenge can sign up at

30 Apr 2019 | National
Visible female STEAM role models plan needed News Image

You can’t be what you can’t see and that applies for STEAM career pathways for women, but there needs to be a strategy set in place if strong female STEAM role models are to be made available to young ladies. Read More

30 Apr 2019 | National
New maths trial boosts evidence on children’s numeracy News Image

Research on the QuickSmart Numeracy program says it is delivering a month’s worth of impact on maths achievement when compared with students doing regular maths classes alone. Read More

30 Apr 2019
STEAM in the family News Image

One of the fun ways to address issues surrounding STEAM is via a family engagement program based on the popular Family Science or Maths programs.
Read More

30 Apr 2019 | National
Microchip breakthrough brings STEM technology into primary schools News Image

Developed in South Australia by eLabtronics, the runlinc platform is being taught to children as young as eight years old and allows simple but powerful investigations to be made. Read More

30 Apr 2019
Mojobot – World's first tangible coding robot and board game News Image

Mojobot exists at the confluence of board games, coding and robotics, sweet. The idea is tangible coding, with Mojobot you learn to code through playing and challenging each other in the Mojobot Missions board game. Read More