Not long ago gamification was a bit left field, after all learning is learning and playing is playing and each should stay in their lane, no?
A few years in and it’s looking like a definite no, gamified learning has shifted from something that was set as part of homework, sometimes, to front and centre in class where gamified tasks seem to be a natural fit; they’re collaborative, accommodative of varying ability levels and engaging.
“I’ve been in the business for four years and at the start there was the perception that this wasn't much good. Now we’ve been able to prove educational outcomes, show how kids are improving and we’ve also been able to show how easy it is for teachers as well, how gamification is making their lives easier,” says Literacy Planet CEO Adam McArthur – Literacy Planet is an online reading and writing resource. Read More
Many schools have tried 3D printing in the form of do-it-yourself (DIY) 3D printer kits. However, when looking to expand use to a larger group of students, these types of printers can’t satisfy the need for safety, ease of use and accessibility. Read More
Researchers and STEM leaders from science centres and museums everywhere will converge in Brisbane to collaborate and generate new ideas about science communication. Read More
Sphero and littleBits, the company that invented the electronic building block, have joined forces, becoming the largest player in the play based learning market. Read More
The ‘Humanising Machine Intelligence’ project at The Australian National University (ANU) brings together philosophers, social scientists and computer science experts to design AI that represents and promotes “Australian values”. Read More
Country and city high school students have developed a passion for fossil hunting thanks to the annual James Moore Memorial Prize in Palaeontology, which enables them to dig up ancient bones as part of an outback field excursion. Read More
Built on 7000 hours of Teacher PD Experience - 3000 Teachers, 58,000 students - a new Australian Mathematical Sciences Institute (AMSI) podcast is proving a professional development game changer for mathematics educators. Read More
With more than 2000 planned events around Australia, National Science Week, 10–18 August, is going to be huge. One great free accompanying resource is the free Destination Moon Resource Book. Read More
La Trobe University has launched the brand-new Bachelor of Humanities, Innovation and Technology – a fusion of humanities with business and emerging technologies. Read More
Want to be a part of a community developing exciting initiatives in STEAM? The STEAM Futures Conference by Viewbank College on August 23rd 2019 is your chance to do it. Read More
A collection of ancient rock with opalised bones from Lightning Ridge in NSW has been brought to life through a novel project involving scientists from around Australia. Read More
Start-up Devika has been focusing on introducing Virtual Reality (VR) to Australian classrooms to make experiential learning software a feature in learning.
To help learning and reduce the risk of drop out Dr David Kellermann, a senior lecturer in the school of mechanical and manufacturing engineering at UNSW, has employed artificial intelligence and rich data analytics. Read More